Gaming Gone Corporate?

Gaming Gone Corporate? 

Are the days of simply enjoying your favorite game gone? What do you mean by that?

I mean, buying a game and just enjoying it without dealing with microtransactions or constant advertising. Remember the excitement for the next DLC drop? But not all games are like that...

You're right, not all games are. However, with gaming companies more focused on stockholders' opinions, the fun in gaming has significantly decreased. Think of Madden or FIFA—how much has really changed over the years?

What has changed is the increase in microtransactions, development teams being laid off, and CEOs and high-ranking executives receiving massive bonuses.

Consider this: Rockstar Games created one of the best gaming series of all time, Grand Theft Auto. The first GTA was released in 1997, followed by GTA 2 just two years later. GTA 3, Vice City, and San Andreas were all released one year apart. The last release, GTA V, came out in 2013, and it's been 12 years since then with no new GTA game.

As time went on, the community wondered why the next game hadn't been released. It boiled down to one thing: money. GTA V has generated $8.5 billion to date.

I believe smaller gaming studios will bring the nostalgia back to gaming. You just have to find the gems in a field of mines. 

Is Apex Trying to Kill Its Own Game?

Apex Legends has officially been review bombed on Steam, and is now rated as "Mostly Negative."

The controversy began with the announcement of changes to the Season 22 Shockwave Battle Pass. Unlike previous seasons where players could accumulate Apex Coins to purchase the Battle Pass, the new system requires players to buy each Battle Pass with real money. The costs are $9.99 for the Premium Battle Pass and $19.99 for the Premium+ Battle Pass.